by Andrew | Jul 9, 2013 | Active Design, Video Games
Warren Spector has some thoughts on the state of an industry in flux: Spector ultimately believes the people who actually make the games are going to make better decisions than the number crunchers. “We’ve got to be looking forward and any time you start bringing data...
by Andrew | Jun 28, 2013 | Active Design, platform, Video Games
This article has an interesting point of view… Whether or not Apple’s controller announcement ends up being E3’s biggest announcement, the $100 consoles and the mobile devices are where the real action is… Apple also has a real reason to change...
by Andrew | Jun 13, 2013 | Movies, Video Games
Spielberg and Lucas lecturing the movie industry on the dangers of the blockbuster is almost as ludicrous as Sony hoping the future of the console will be saved by indie developers. When there’s fundamental change in the production model sooner or later it...
by Andrew | Jun 13, 2013 | Media, Video Games
Having had a few days to digest their big presentations, it’s clear that Microsoft has badly stumbled in the battle for control of the narrative over the course of this E3. Meanwhile Sony has managed to not only pivot from their February freak-out, but actually...
by Andrew | May 27, 2013 | Media, Video Games
Since the announcement of the XBox Three… err ONE, a lot of the articles deconstructing the press conference have expressed disappointment that most of what was heavily hyped as innovation was, upon closer examination, simply old wine in new bottles. For the most, I’m...
by Andrew | May 18, 2013 | Active Design, Active Design Podcast, Featured Post, Video Games
Episode 5 here! This week the Active Design Podcast features an interview with Game Designer, consultant, and speaker Ethan Levy. Also, I discuss why D&D has become shorthand for almost any discussion of interactive entertainment design. ...