by Andrew | Jun 28, 2013 | Media, Movies
Time a JackFlixFix? [yframe url=’http://www.youtube.com/watch?feature=player_embedded&v=zjHeOGwwMek’] I have to admit that I never expected Netflix to go with the “Sentient gameshow host” model. I’ll be interested to see if people...
by Andrew | Jun 28, 2013 | Active Design, Technology
Xbox One exec says Sony PS4 tech specs are “meaningless”, games more important Penello feels consumers will pick a console for the games it offers, rather than for its capabilities on paper. “Here’s what you care about,” he said....
by Andrew | Jun 28, 2013 | Active Design, platform, Video Games
This article has an interesting point of view… Whether or not Apple’s controller announcement ends up being E3’s biggest announcement, the $100 consoles and the mobile devices are where the real action is… Apple also has a real reason to change...
by Andrew | Jun 18, 2013 | Active Design, Active Design Podcast, Featured Articles, Featured Post, Media, Music
[display_podcast] This week the Active Design Podcast features Erica Mulkey (aka Unwoman) and we get deep into how she creates her music, knocks out successful Kickstarters (7 so far!) and connects with her audience. SHOW NOTES Active Design Podcast Episode 007...
by Andrew | Jun 13, 2013 | Movies, Video Games
Spielberg and Lucas lecturing the movie industry on the dangers of the blockbuster is almost as ludicrous as Sony hoping the future of the console will be saved by indie developers. When there’s fundamental change in the production model sooner or later it...
by Andrew | Jun 13, 2013 | platform
It’s fun to watch the dog and pony show at E3 this week, but the reality is that things are tough in every sector. Consoles are never going to rule the world the way they have in the past. Gaining traction as a smal developer may be the best business model right...
by Andrew | Jun 13, 2013 | Media, Video Games
Having had a few days to digest their big presentations, it’s clear that Microsoft has badly stumbled in the battle for control of the narrative over the course of this E3. Meanwhile Sony has managed to not only pivot from their February freak-out, but actually...
by Andrew | Jun 4, 2013 | Futurism, Technology
Hot. Delicious. Terrifying. [yframe url=’http://www.youtube.com/watch?feature=player_embedded&v=on4DRTUvst0#!’]
by Andrew | Jun 3, 2013 | Active Design, Active Design Podcast, Featured Articles, Featured Post
After a slight delay, Episode 6 is here! This week’s interview is with Kabam! games art director, Ken Capelli. We talk old school and new school art, design and interface, and how classic development can help make better software. We also discuss how spectacular...
by Andrew | May 31, 2013 | Technology
Some days I start to wonder if the 3D printing revolution is slowing down, and then I read this: Using a MakerBot Replicator 2 printer, he collaborated with Ivan Owen to create a prosthetic finger after much trial and error. They’ve since printed hands for four...