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	<title>Comments on: You Don&#8217;t Know What You Really Want</title>
	<atom:link href="http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andrewpmayer.com/gamedesign/you-dont-know-what-you-really-want/</link>
	<description>Ideas on Media</description>
	<pubDate>Tue, 06 Jan 2009 04:54:41 +0000</pubDate>
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		<title>By: Jay</title>
		<link>http://www.andrewpmayer.com/gamedesign/you-dont-know-what-you-really-want/#comment-1710</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Fri, 26 Sep 2008 08:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1710</guid>
		<description>Yes! Sorry you've had so little feedback here and that I'm slow to get to it. I really enjoyed your talk, and had to relate as much as I could to my friends who wished they'd seen it. All due credit was given, of course, and I've even mentioned your site here.

I was really hoping you'd discuss the prototyping of a game here, since there were no ideas in the room, sadly. Especially how one prototypes a board or card game, since you said some of your early days were in board and tabletop games.  I'll keep reading and hoping, and thanks for the great talk and interesting posts here!</description>
		<content:encoded><![CDATA[<p>Yes! Sorry you&#8217;ve had so little feedback here and that I&#8217;m slow to get to it. I really enjoyed your talk, and had to relate as much as I could to my friends who wished they&#8217;d seen it. All due credit was given, of course, and I&#8217;ve even mentioned your site here.</p>
<p>I was really hoping you&#8217;d discuss the prototyping of a game here, since there were no ideas in the room, sadly. Especially how one prototypes a board or card game, since you said some of your early days were in board and tabletop games.  I&#8217;ll keep reading and hoping, and thanks for the great talk and interesting posts here!</p>
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		<title>By: Drew</title>
		<link>http://www.andrewpmayer.com/gamedesign/you-dont-know-what-you-really-want/#comment-1474</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1474</guid>
		<description>Thanks so much!  It was fun, and I really appreciated the audience as well.</description>
		<content:encoded><![CDATA[<p>Thanks so much!  It was fun, and I really appreciated the audience as well.</p>
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		<title>By: Jane</title>
		<link>http://www.andrewpmayer.com/gamedesign/you-dont-know-what-you-really-want/#comment-1443</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Fri, 05 Sep 2008 16:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1443</guid>
		<description>Hi Andrew! Your talk was AWESOME. My favorite of PAX. Thanks for sharing your slides. You rock!</description>
		<content:encoded><![CDATA[<p>Hi Andrew! Your talk was AWESOME. My favorite of PAX. Thanks for sharing your slides. You rock!</p>
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