http://www.rockpapershotgun.com/2013/04/04/how-jason-rohrer-won-the-game-design-challenge/

There’s no small irony in the fact that the winner was a game “designed” not to be played.

With my current definition of design, this is kind of a tautology if you think designed objects are intended to be things with interact with. Unless the design is finding the experience…

jas3

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