<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: You Don&#8217;t Know What You Really Want</title>
	<atom:link href="http://www.andrewpmayer.com/games/gamedesign/you-dont-know-what-you-really-want/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andrewpmayer.com/games/gamedesign/you-dont-know-what-you-really-want/</link>
	<description>Ideas on Media and Culture</description>
	<lastBuildDate>Fri, 12 Mar 2010 20:54:26 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jay</title>
		<link>http://www.andrewpmayer.com/games/gamedesign/you-dont-know-what-you-really-want/comment-page-1/#comment-1710</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Fri, 26 Sep 2008 08:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1710</guid>
		<description>Yes! Sorry you&#039;ve had so little feedback here and that I&#039;m slow to get to it. I really enjoyed your talk, and had to relate as much as I could to my friends who wished they&#039;d seen it. All due credit was given, of course, and I&#039;ve even mentioned your site here.

I was really hoping you&#039;d discuss the prototyping of a game here, since there were no ideas in the room, sadly. Especially how one prototypes a board or card game, since you said some of your early days were in board and tabletop games.  I&#039;ll keep reading and hoping, and thanks for the great talk and interesting posts here!</description>
		<content:encoded><![CDATA[<p>Yes! Sorry you&#8217;ve had so little feedback here and that I&#8217;m slow to get to it. I really enjoyed your talk, and had to relate as much as I could to my friends who wished they&#8217;d seen it. All due credit was given, of course, and I&#8217;ve even mentioned your site here.</p>
<p>I was really hoping you&#8217;d discuss the prototyping of a game here, since there were no ideas in the room, sadly. Especially how one prototypes a board or card game, since you said some of your early days were in board and tabletop games.  I&#8217;ll keep reading and hoping, and thanks for the great talk and interesting posts here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drew</title>
		<link>http://www.andrewpmayer.com/games/gamedesign/you-dont-know-what-you-really-want/comment-page-1/#comment-1474</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 08 Sep 2008 17:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1474</guid>
		<description>Thanks so much!  It was fun, and I really appreciated the audience as well.</description>
		<content:encoded><![CDATA[<p>Thanks so much!  It was fun, and I really appreciated the audience as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jane</title>
		<link>http://www.andrewpmayer.com/games/gamedesign/you-dont-know-what-you-really-want/comment-page-1/#comment-1443</link>
		<dc:creator>Jane</dc:creator>
		<pubDate>Fri, 05 Sep 2008 16:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewpmayer.com/video-games/game-business/you-dont-know-what-you-really-want/#comment-1443</guid>
		<description>Hi Andrew! Your talk was AWESOME. My favorite of PAX. Thanks for sharing your slides. You rock!</description>
		<content:encoded><![CDATA[<p>Hi Andrew! Your talk was AWESOME. My favorite of PAX. Thanks for sharing your slides. You rock!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
