Articles in the Video Games Category
Consoles, Culture, Video Games »
The Soul Caliber games have never really engendered the kind of fanaticism that you get with Tekken or Street FIghter, but I’ve been a fan of the series since it started out as Soul Edge on the Playstation.
The series really reached its pinnacle with first Soul Caliber on the Dreamcast, and was as close as it ever came to being a phenomenon, and there are still people who will gather around to play if you launch the game in public.
After two mostly unforgettable sequels Namco has decided on a kitchen …
Film, Game Design, Video Games »
Watching Gangs of New York last night, I was struck just by how much our fiction is primarily about superhuman characters. Like ancient mythology, we need larger than life heroes who can completely heal from terrible mutilation, or overcome any obstacle if it lies in the way of their dramatic goals. And certainly there’s no amount of branding that can be done to the pretty face of Leonardo Di Caprio that he won’t be able to shrug off in a matter of minutes of screen time. Even the “terrible scars” …
Culture, Game Business, Video Games »
CEO’s Keynote speeches can often sound like a mash-up of things they’ve heard from their employees, some VC buzzwords, and a heaping helping of misunderstood blog posts.
This post over at Magical Wasteland does a pretty good job of capturing the zeitgeist of those vertically integrated encapsulated mass communication encounters in a humorous context so as to provide concentrated insight.
For our last project we used Scrum, and boy, are we glad we did. There is no way anything we did would have been possible without it. What is Scrum, you …
Film, Game Business, Video Games »
There’s something about the pot of gold at the video game rainbow that makes Hollywood get crazy from time to time.
It’s MTV’s turn to go nuts, giving Jerry Bruckheimer a deal to make Video Games.
Is it the 90s again already?
So far, in the history of games, there is possibly one game that pops into my mind that has benefited from this kind of synergy. Beyond that is a trail of tears many of millions dollars long…
While the two mediums may have some things in common they are not the …
Content, Game Business, Video Games »
When you’re looking at the different ways that your media can reach the public it’s hard to forget the good old-fashioned power of retail in dominated by messy big-box stores and on-line discounters.
Apple hasn’t forgotten, of course. And Game On intends to emulate their model:
Wander into Games On, nestled in the Pacific Beach neighborhood of San Diego, and you’ll be confronted with the usual fixtures — demo stations, box-lined shelves, and monitors showing off footage from the latest titles dangling from the ceiling. Everything you come to expect from a …
