Paul Roberston makes animations that come from a world made out of pure 2D videogames. HIs first magnum opus, Pirate Babys Cabana Battle Street Fight, was an awesome homage to the 2D brawler.
Kings of Power is a little deeper, and far stranger… But they’re always entertaining and very well animated.
The images are amazing, even if they are very gory, bizarre , and slightly NSFW. It’s clear that his imgination is only bounded by the limits of time and space.
If you want something a little more hi-rez you can find the download links here.
The Soul Caliber games have never really engendered the kind of fanaticism that you get with Tekken or Street FIghter, but I’ve been a fan of the series since it started out as Soul Edge on the Playstation.
The series really reached its pinnacle with first Soul Caliber on the Dreamcast, and was as close as it ever came to being a phenomenon, and there are still people who will gather around to play if you launch the game in public.
After two mostly unforgettable sequels Namco has decided on a kitchen sink approach, adding in some of the virtual sex-appeal (boobies) that they’ve crafted over the years with the Dead Or Alive series, along with some Star Wars characters. But if these games aren’t about hitting something over the head, then what are they about?
Watching Gangs of New York last night, I was struck just by how much our fiction is primarily about superhuman characters. Like ancient mythology, we need larger than life heroes who can completely heal from terrible mutilation, or overcome any obstacle if it lies in the way of their dramatic goals. And certainly there’s no amount of branding that can be done to the pretty face of Leonardo Di Caprio that he won’t be able to shrug off in a matter of minutes of screen time. Even the “terrible scars” from his brutal childhood are rather pretty and cinematic.
And I’m not saying that like it’s a bad thing. But when the video game industry constantly gets dinged for being too based around fantastic themes, and placing the characters into unrealistic situations it really is the pot calling the kettle black. Just like the characters in film, video game heroes they don’t really get those powers and abilities until they’ve become part of some great quest or event.
They’re formed by their circumstances, and their powers remain for as long as they stay in that world of quest and vision.
CEO’s Keynote speeches can often sound like a mash-up of things they’ve heard from their employees, some VC buzzwords, and a heaping helping of misunderstood blog posts.
This post over at Magical Wasteland does a pretty good job of capturing the zeitgeist of those vertically integrated encapsulated mass communication encounters in a humorous context so as to provide concentrated insight.
For our last project we used Scrum, and boy, are we glad we did. There is no way anything we did would have been possible without it. What is Scrum, you ask? It’s a set of new terminology for things that already happen when groups of people work together. For example, instead of a “meeting,” you have a “Scrum,” and so on.
You should use Scrum too, since it will solve all your problems. If I’ve piqued your interest, sign-up sheets for my specially discounted seminars on Scrum can be found clipped to the bottom of your conference program.
I suppose it’s the ability to say it with a straight face that gets you the big bucks.
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