Archive for the 'Uncategorized' Category



01
Apr

The Watchmen as Peanuts

image

This is absolutely fantastic.  Snoopy as Rorschach is so perfect that it almost hurts.

Created by Evan Shaner
Found via Wil Wheaton

19
Mar

Michael Cera as quirky comic book hero Scott Pilgrim?

When it comes to adolescent awkwardness, nobody does it better than Michael Cera.

Besides starring in Arrested Development, he was also in Juno, and SuperBad, so it seems like the rest of the world has discovered him as well.

If you’re familiar with the comic, it’s really genius casting…  Fingers crossed on this one.

Here he is playing against type, and managing to still come off as a nerd:

04
Mar

Gary Gygax has Died

It’s not easy being the father of something great. So many people expect all your children to be equally wonderful.

Gary Gygax created Dungeons and Dragons, probably the single most important creation in modern gaming, and that’s a worthwhile accomplishment for anybody’s lifetime.

01
Jan

The MMO becomes a casino. Fantasy and Reality Collide.

I’ve worked on a number of MMO designs of one type or another over the years, (especially in the 90s), and one thing became very clear, it’s always useful to borrow ideas from casino gambling and add it into the mix. It’s an addictive spice.

And all the MMOs have some of that delicious flavor in them. There are number of reasons for that. One, because human behavior is fairly consistent, especially when it comes to repetitious addictive behavior.  Two, Casino’s have been studying how to make this stuff work better for years and years. They’ve put tons of money and decades of time into research and development. You’d be a fool not to pay attention to what they’ve done. Three, since you’re not gambling with real money the laws are much less strict.  You can break out tools that would be totally illegal if cash was involved.

There’s also a strong moral limiter on this behavior. Americans have strict ideas about “fairness”, and the idea that you can buy your way to victory destroys the egalitarian dream that comes with these fantasy worlds. If people think it’s about who can spend the most they’ll leave.

But what if there’s another world where MMOs are equally popular, but the idea of real money equating to virtual power wasn’t quite so abhorrent?

This article documents, in amazing detail, the journey of one woman who became a leader in a highly popular virtual world where real world money fueled her monarchy.

An online game manager recalled that he once received at the company a gamer who had money but no patience. This gamer came with an inquiry: could he simply pay to purchase high-level equipment? Everyone at the company had a good chuckle at that. Now, the manager sighs regretfully: they did not realize that the gamer represented an immense business opportunity. ZT Online, on the other hand, saw it and achieved success.

It’s an amazing fantasy story, one that has one foot in the real and virtual worlds.  But one shocking realization is that a world where greed is king has already fallen to the Dark Lords:

imageThe incident started with a new rule announced by the system: binding. According to this rule, the equipment and “silver” obtained from the system by the gamers was “bound”; that is, it was for personal use only and could not be sold, traded, melted down, or even discarded!

In the game, every character class required corresponding equipment; every type of equipment was crafted using a corresponding resource type. Opening treasure chests had long since become the main method for gamers to obtain equipment and materials. When you spent one RMB in the hopes of gaining ebony but ultimately came up with a hunk of crystal, one common solution would be for gamers to trade for what they each needed or exchange it for silver at a shop. ZT Online’s explanation for this rule was that they had discovered professional gamers turning a profit by selling in-game items offline; “binding” was a strike at that practice.*

The gamers eventually discovered that in this world, the free market was banned to a certain extent. Legal private property was permitted to be held but not traded. Only one giant seller was permitted to exist: the system itself.

The whole article is well worth reading, and what starts out as an interesting news piece ends as a compelling dark fantasy drama.

 

Found via Rock, Paper, Shotgun.

27
Dec

Top 10 Media Shifters of 2007 - Part 2

Welcome to the second half of my top ten list of the most seismic events in the media landscape over the last year.

You can find Part 1 right here.

 

1.The iPhone
With this device Apple has once again changed the landscape by not only taking an existing device and making it what it should be, but more importantly, redefining what it can do. While it may not change the rules of the game in the same way that iPod did, it’s definitely proven that a web-enabled integrated media gadget is something that consumers not only want, but are willing to pay for. And once again, everyone else is reduced to being compared to Apple.

2. The Writers’ Strike
At this point there’s no way to know how long this is going to last, or what the full impact is going to be. But as we reach the end of the year, and the original content begins to dry up, it’s becoming clear that the post-strike world is going to be different than what came before. Even before it began the days of the limited distribution monopoly were coming to an end. Now an audience that was already moving off of the tube and onto the web is now going to be migrating even faster. And with developers beginning to discover how they can monetize web content, there’s no reason that writers won’t start to look for bigger and better deals in a new media marketplace.

3. FaceBook
While MySpace pioneered the idea of using a web community as a content marketing mechanism, FaceBook has taken it to the next level by offering up an API that lets developers and users build content that’s available through their viral portal. It’s not always pretty, or intuitive, but applications like Scrabulous are proving that it’s an idea that works. And the fact that their competition have gathered together to create an open API of their own means that it’s important, even if they had some privacy issues.

4. 300
The film that started 2007 out with a clang. This linear media mashup managed to encapsulate the current zeitgeist from the political to the technological. With scenes ripped straight from the comic book that spawned it, 300 features a casat of impossibly sculpted actors fighting virtual monsters inside insane digital environments with camera effects \ripped straight out of a video game, All set in an ancient Persia that never was. While the story itself may be a little simplistic, there hasn’t been a film that’s landed with this much of an impact since the original Matrix.

5. Bioshock
Although most videogames may seem stuck in the silent era when it comes to telling a solid story, this game managed to break free from the pack by taking the player to an under-sea paradise that has fallen to ruin, and then building metaphors onto the metaphor. From the moment they enter this world, it is up to the player to uncover the narrative of corruption and violence that turned a Randian dream into an objectavist nightmare, and fight the monsters it spawned. Combining a free roaming environment with a carefully layered narrative, Bioshock has raised the bar for the kinds of stories that can be told through a video game.




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