Archive for June, 2008

30
Jun

James Bond gets a Quantum of Solace

I was talking to a friend of mine today about the new Bond trailer that was released today. My buddy is more than a decade younger than I am, and it was pretty clear for a generation that came of age in the 90s the crazy gadgets and glamorous gals didn’t have the same appeal when everyone has a cell phone in their pocket, and porn was marching into the mainstream.

Part of the problem is that Roger Moore was a fairly poor bond. By the mid eighties he had long outstayed his welcome, and was driving the franchise into the ground until it had become a sad parody of itself that was overripe for the kind of parody that launched the Austin Powers series.

Here’s a great video of Moore discussing how little he cares about the character, and it shows off just how far the whole thing had fallen:

Things picked up a bit by the time that GoldenEye came out, but reality was already outpacing the movie gadgets, and generally the Bond series was unable to generate any plots that didn’t have Bond, once again, running from location to location trying to intercept or stop packages as they were being shipped from one location to another.

Ever since the third film the character’s main job was to mess with FedEx, and failing to actually get the package, blow up the destination when he stumbled into it.

The actual spying and such were secondary to the “suave sophistication”, set pieces, and big bangs that the series leaned on when they didn’t have much of an actual plot. Ultimately Pierce Brosnan’s bond succumbed to this overwhelming sameness. The urge to improve the series remained however, and the last classic Bond film, “Die Another Day” became post-modern when the usual ridiculous montage of hot chicks became part of an interpretive dance representing the torture that James was undergoing while he was trapped in a North Korean jail:

But they couldn’t even hold it together for an entire move. After all the sturm und drang, the movie devolved into more of the same old thing once Bond managed to reach Hong Kong and the sexy arms of Halle Berry.

But with a new, leaner and definitely meaner Bond, played by Daniel Craig, Casino Royale, although not complete devoid of the cliches, definitely felt different. Perhaps revitalized by the more brutal nature of international politics in a post-9/11 world, and the success of the Bourne films, it had an actual edge, and gave us a Bond that is both effective and effected. The new film, Quantum of Solace, picks up minutes after the last one, and seems to be attempting to build on what the last one started. According to the interviews, they’ve even avoided the usual globe-trotting in favor of focusing on Bond and his problems. So, the big question they need to answer is, can they keep making Bond more interesting forty years after the film series launched?

The new trailer makes it seem as if the answer may be yes.

27
Jun

Repo! The Genetic Opera Trailer

And the genre musical hits keep coming.

Repo gets a full trailer…

I’m still not ready to say that I think this is going to be good.  The music isn’t grabbing me, and the images seemed cramped. But it’s a ballsy, interesting thing, and I applaud them for giving it a try.

26
Jun

Doctor Horrible’s Sing-Along Blog Trailer is here!

I mentioned this Joss Whedon side project a while back, which led to a number of posts on genre musicals.

Well, now there’s a trailer to look at!

I’m not sure I’m excited yet, but it definitely seems interesting…

24
Jun

Bruce Wayne: Bilionaire without a cause

There’s been a lot of interesting meta-media showing up around the upcoming Batman film. They seem to have done a good job building the context of the world that the movies exist in.

This is an in-depth documentary about the life of Bruce Wayne as shown on Gotham Cable News. If anything it’s played almost too straight.

There’s tons of other fun goodies on the site as well, including web sites for Harvey Dent, and Gotham City Rail.

 

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22
Jun

Dungeons and Dragons embraces the new millennium

The last time there was a major update of D&D Bill Clinton was still president of the United States, Everquest was still the number one online multiplayer game, and a whole lot of other things hadn’t happened yet.

image They released 3rd edition of the game back in 2000. This was a major revamp of the system, taking a stand by recreating the game after the muddy depths of the previous had taken the game even farther into muddy realms of arcane rules where only the mightiest nerds might find their way out to fun.

Reading those books back I was struck by how strange it had all become. The game didn’t seem to be about anything. Well… that’s not technically true.: It was still about Dungeons and Dragons. But it was no longer about much else. This was a roleplaying game simulating a roleplaying game.

The game worked, but it didn’t interest me much. The barrier to entry was too high, and it was still vulnerable to the kind of munchkin behavior that turns what is supposed to be a friendly social interaction into a war of rules, and keeps everyone but the hardcore out.  I’d tried it out a few times, but found it to be a fundamentally unsatisfying experience. As a player there was always that vague unease that somehow you had made a mistake when creating you character. That rather than being on the path to godhood you were doomed before you had even started.

All the best tabletop games share one thing in common, that is that their rules are simple, but the gameplay is deep. You discover the complexities of the system by playing the game, not by reading the rules. 3rd edition failed that test, and I stayed away.

image A few weeks ago the 4th edition of D&D was released. The new system still the three beast with three books that it has always been; Players Handbook, Dungeon Master’s Guide, and Monster Manual. But it’s been revised and streamlined. This is a simpler, smarter game. One that seems to have more roads to fun than it does to ruin.

Having now had a chance to play the game as both the Game Master and the Player, it’s clearly not totally “fixed”. But in the end that seems to be broken in the right way. In a world filled with computers that handle everything seamlessly, it’s fun to still have a game where you can gather around a table with a bunch of your friends, make a bunch of mistakes, screw up the rules and still have fun. It’s a game where even when it’s going wrong it feels like there’s always another opportunity to try out a new strategy, or pull victory out of the toothy, acid-spewing jaws of defeat.




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