Archive for January 1st, 2008

01
Jan

The MMO becomes a casino. Fantasy and Reality Collide.

I’ve worked on a number of MMO designs of one type or another over the years, (especially in the 90s), and one thing became very clear, it’s always useful to borrow ideas from casino gambling and add it into the mix. It’s an addictive spice.

And all the MMOs have some of that delicious flavor in them. There are number of reasons for that. One, because human behavior is fairly consistent, especially when it comes to repetitious addictive behavior.  Two, Casino’s have been studying how to make this stuff work better for years and years. They’ve put tons of money and decades of time into research and development. You’d be a fool not to pay attention to what they’ve done. Three, since you’re not gambling with real money the laws are much less strict.  You can break out tools that would be totally illegal if cash was involved.

There’s also a strong moral limiter on this behavior. Americans have strict ideas about “fairness”, and the idea that you can buy your way to victory destroys the egalitarian dream that comes with these fantasy worlds. If people think it’s about who can spend the most they’ll leave.

But what if there’s another world where MMOs are equally popular, but the idea of real money equating to virtual power wasn’t quite so abhorrent?

This article documents, in amazing detail, the journey of one woman who became a leader in a highly popular virtual world where real world money fueled her monarchy.

An online game manager recalled that he once received at the company a gamer who had money but no patience. This gamer came with an inquiry: could he simply pay to purchase high-level equipment? Everyone at the company had a good chuckle at that. Now, the manager sighs regretfully: they did not realize that the gamer represented an immense business opportunity. ZT Online, on the other hand, saw it and achieved success.

It’s an amazing fantasy story, one that has one foot in the real and virtual worlds.  But one shocking realization is that a world where greed is king has already fallen to the Dark Lords:

imageThe incident started with a new rule announced by the system: binding. According to this rule, the equipment and “silver” obtained from the system by the gamers was “bound”; that is, it was for personal use only and could not be sold, traded, melted down, or even discarded!

In the game, every character class required corresponding equipment; every type of equipment was crafted using a corresponding resource type. Opening treasure chests had long since become the main method for gamers to obtain equipment and materials. When you spent one RMB in the hopes of gaining ebony but ultimately came up with a hunk of crystal, one common solution would be for gamers to trade for what they each needed or exchange it for silver at a shop. ZT Online’s explanation for this rule was that they had discovered professional gamers turning a profit by selling in-game items offline; “binding” was a strike at that practice.*

The gamers eventually discovered that in this world, the free market was banned to a certain extent. Legal private property was permitted to be held but not traded. Only one giant seller was permitted to exist: the system itself.

The whole article is well worth reading, and what starts out as an interesting news piece ends as a compelling dark fantasy drama.

 

Found via Rock, Paper, Shotgun.

01
Jan

Happy New Year. Analog is going away. Have a coupon!

Did you know that the death of analog TV is only 413 days away?

Here’s the scoop, straight from the US Government:

What is the digital television transition?

At midnight on February 17, 2009, all full-power television stations in the United States will stop broadcasting in analog and switch to 100% digital broadcasting. Digital broadcasting promises to provide a clearer picture and more programming options and will free up airwaves for use by emergency responders.

Sweet promises of a better digital tomorrow from our elected representatives.  I’m sure that’ll work out great.  But what if I haven’t purchased a digital set by then?

imageCongress created the TV Converter Box Coupon Program for households wishing to keep using their  analog TV sets after February 17, 2009. The Program allows U.S. households to obtain up to two coupons, each worth $40, that can be applied toward the cost of eligible converter boxes.

A TV connected to cable, satellite or other pay TV service does not require a TV converter box from this program.

Consumers have a variety of options. Options to explore include:

  1. Keep your existing analog TV and purchase a TV converter box. A converter box plugs into your TV and will keep it working after Feb. 17, 2009, or
  2. Connect to cable, satellite or other pay service, or
  3. Purchase a television with a digital tuner.

How about this: Stop watching broadcast entirely and switch over entirely to the Internet for your media needs. 

Some people may just decide they don’t want to jump over the digital divide at all and just walk away from any kind of video.  Where will they go?  Find out in a future Parade section in your Sunday newspaper.

There’s already a confusing mish-mash of different television standards that comes with the jump to hi-def.  Forcing people to abandon a popular format is clearly a bad idea, but the bandwidth is being put up for auction this year by the FCC. It’s prime air, and its future usage is going to be interesting, to say the least.

It increases the total bandwidth available for wireless networks. The relatively low frequency—around 700 MHz—penetrates buildings well. That means it will work as an alternative to cable or DSL Internet service to homes as well as for mobile phones. Finally, the Federal Communications Commission will require the buyers of a large piece of the spectrum to give customers much greater freedom in their choice of devices than carriers have traditionally allowed.

The auction is shaping up as a battle between entrenched carriers AT&Tand Verizon Wireless, and a group of upstarts, most prominently Google. Many of the industry’s leading players—with the notable exception of AT&T, Apple, and Microsoft —have joined Google’s Open Handset Alliance, which is creating standardized handset software that can run any application users choose. Verizon, long the most locked down of U.S. carriers, promises to open its network in 2008 to any compatible phone running any compatible software. By the end of the year, a wave of openness may render the U.S. wireless business unrecognizable.

There’s something monumental coming; a huge change that starts with the death of traditional broadcast TV. I’m guessing most people don’t even know it’s happening.  Hey, whatever, here’s $40.




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