Archive for October, 2007



14
Oct

Face the Facebook

image I’ll be honest here and admit that I passed on the “Myspace thing” entirely, and opted for LinkedIn instead.  While I get the power of online communities, the whole concept of myspace seemed a little crude and stupid when compared to what was actually happening on the actual Internet. That, and I haven’t been fourteen for quite a while.  And even when I was I have to admit I didn’t much care who signed my yearbook outside of a small group of close friends, so the idea of having that concept expanded into an online sticker book doesn’t really work for me.

That said, I can see why it worked so well for rock bands and other famous people.  It lets them give the thrill of direct contact with hundreds or thousands of adoring fans without the wrist cramps and infections that comes with having to sign autographs and shake hands. That goes both ways of course.  Fans get to feel that they’ve reached out and touched their gods, or even helped created them, when they actually haven’t.

So, instead of being a myspace junkie, I have been busy collecting business contacts over on LinkedIn like a character out of a Bret Easton Ellis novel.  There is definitely something exciting out of turning casual contacts into some kind of social proof, and on LinkedIn you can do it in a stately and mature manner!  Of course whether or not it actually means anything is another story.  And then there’s the whole issue of what peer pressure becomes in a imagesociety where your peers are automatically cataloged for you…

The biggest single factor in making these social networking sites work is that they need to reach a tipping point.  Specifically, when enough of the people that I know, or think I know, have joined the thing, it becomes actually useful for me to do something with it.  I hopped onto LinkedIn long before it became what it is today and it sat there for more than a year with only a few connections. But when it took off there was suddenly utility in it.  It’s become the first place to go when you’re looking for work.  With a resume, contacts, and recommendations all in one place, it takes the guesswork out of job hunting for both the applicant and the employer.  And if I need to find out information, and try to branch out in a new direction I can crawl through my contacts to see who knows how, or might be able to open a door.

With over 100 people in my contact list I often wish I could just add the folks I meet directly into my account rather than having to go to all the trouble of actually handing them a business card.   Maybe they’ll figure out a way for me to do it using my cell phone…

The latest site that has reached critical mass, for me at least, is FaceBook.  Sure, it’s been a big story for the last year or so as it has transformed from a glorified college directory into something else entirely.  But it wasn’t until this month that I felt like I cared.

imageBut unlike most of the Web 2.0 applications, Facebook has done it by pulling a Web 1.0 trick, opening up an API where the users can start to generate applications.  Like anything created by the masses, many of them are amazing, and a lot of them are dumb.  What’s interesting is that a lot of them ar both.  I’ve spent the last few days involved in an endless monster war where I’ve been biting and fighting my friends, turning them into Zombies and Vampires, then battling them for points.  It’s crude, silly fun, but it makes you feel you’re communicating with someone rather than just collecting them like trophies.

 What makes them more interesting then the a random app that you might pick up through LifeHacker or Delicious is that the plug-ins are actually viral.  So, if your friends is using one they can invite you to use it simply using it on you.  At that point the invitation is sent it’s up to you whether or not you want to plug it into your profile. 

Another advantage is that the site’s pages don’t make your eyes bleed, no matter how much stuff you stick in there.  There was a time, not so long ago, when helping me keep things organized more effectively was actually one of the main reasons to own a computer.  Turns out it was a social planner all along.

12
Oct

Our unreal Internet friends

This isn’t the kind of thing I usually put on this blog. But this story of fantasy people, loss, and Harlan Ellison could only come out of the fantasy factories of Los Angeles.

On the surface it’s just another story of an emotionally vulnerable person being tricked by a desperate sociopath. Interesting, but unremarkable. But to me it’s also the story of the kinds dangers and opportunities that start to appear as the “real world” becomes even more easily shaped by our dreams, desires, and will to believe. And that’s what the Internet is made out of, isn’t it?

Right now the wall between fantasy and reality is still defined by the flat glass of our computer screens, but one day our fantasies will break free from the glass, and those going to be very interesting times.

07
Oct

Unanimated - Zombie Character Part 1

image There are zombies that stagger hungrily through the intersection at the corner of art and commerce. Still cute and adorable these dead and shambling monsters exist only to stimulate our nostalgic memories, and then suck money from our wallets. They can have their image stamped onto any object with a surface flat enough to accept it. In death they remain posed and perfect, smiling the most adorable rictus grin you’ve ever seen.

But they can no longer entertain us.

When they were alive, they were intelligent, and witty. They danced and sang across our movie screens and televisions, making us laugh. In times of war they lifted the hearts of a nation, and sent a message to the world of just how powerful the American imagination could be. They were an embodiment of the American character, and they reflected the best part of us back on ourselves, a funhouse mirror as seen through anthropomorphic animated caricatures.

Bugs Bunny and Mickey Mouse were once genuine animated characters. Both were movie stars that helped redefine the state of the art. They were created by masters of motion, who helped define one of the truly unique art forms of the 20th century. But like many superstars, it was their success that killed them. They were too good to live, and too valuable to die.

But once a character has been embalmed it’s value comes from veneration as it lies in state, and people are charged to take a look at the body. In the case of a cartoon character it’s a little more ghoulish than that. You can animate the corpse from time to time, and make it sing and dance just like it used to when it was alive. It’s all good as you don’t do anything that might change peoples opinions about it. After all, the value of the character as a corpse is far greater imagethan it ever was when it was doing dangerous things like actually having ideas and adventures that could cause people to become engaged, or thoughtful, or angry. They must remain safely wrapped in a fluffy cloud of nostalgia. The past is always quaint and cute, isn’t it? And while they’re dead there’s is no danger that they can become a source of controversy.

Not that there haven’t been efforts to bring the characters back to life. Who wouldn’t want to see new Mickey or Bugs cartoons and be charmed all over again? But if you fail you risk revealing them for the undead creatures that they actually are.

Disney did try an experiment in bringing the magic back in the 90’s, when they created a new short called Runaway Brain. But at best they only managed to create an ironic statement by putting Mickey’s mind into a Monster, and turned the beloved icon into a slavering demon. I can only imagine the fear that crept into the Disney executives when they saw their cash cow turned into an angry rat. That was twelve years ago, and they haven’t tried again since. Perhaps Lassiter will attempt to revive the mouse, but it’s important to remember that Mickey’s heyday was seventy years ago. He’s been an icon a lot longer than he’s been a character.

With his corpse far less stiff, it seems that Warner Brothers is more game, and tried to revive the Looney Tunes as a franchise with Back in Action. But unlike “Space Jam” it failed to give the corpse a kick. Clearly the money was better spent in licensing than in movie making.

Disney has campaigned hard to make sure that the corpse will never rise again, pouring millions into lobbying for every increasing copyrights so that no one may touch the corpse for generations to come. Too bad. I’m guessing a public domain Mickey would be a lot more fun to have around.